Tor  0.4.4.0-alpha-dev
Publish-subscribe message passing in Tor

Introduction

Tor has introduced a generic publish-subscribe mechanism for delivering messages internally. It is meant to help us improve the modularity of our code, by avoiding direct coupling between modules that don't actually need to invoke one another.

This publish-subscribe mechanism is not meant for handing multithreading or multiprocess issues, thought we hope that eventually it might be extended and adapted for that purpose. Instead, we use publish-subscribe today to decouple modules that shouldn't be calling each other directly.

For example, there are numerous parts of our code that might need to take action when a circuit is completed: a controller might need to be informed, an onion service negotiation might need to be attached, a guard might need to be marked as working, or a client connection might need to be attached. But many of those actions occur at a higher layer than circuit completion: calling them directly is a layering violation, and makes our code harder to understand and analyze.

But with message-passing, we can invert this layering violation: circuit completion can become a "message" that the circuit code publishes, and to which higher-level layers subscribe. This means that circuit handling can be decoupled from higher-level modules, and stay nice and simple. (1)

>1. Unfortunately, like most of our code, circuit

handling is not yet refactored to use publish-subscribe throughout. Instead, layer violations of the type described here are pretty common in Tor today. To see a small part of what happens when a circuit is completed today, have a look at circuit_build_no_more_hops() and its associated code.

Channels and delivery policies

To work with messages, especially when refactoring existing code, you'll need to understand "channels" and "delivery policies".

Every message is delivered on a "message channel". Each channel (conceptually) a queue-like structure that can support an arbitrarily number of message types. Where channels vary is their delivery mechanisms, and their guarantees about when messages are processed.

Currently, three delivery policies are possible:

See mainloop_pubsub.c and mainloop_pubsub.h for more information and implementation details.

Layers: Dispatch vs publish-subsubscribe vs mainloop.

At the lowest level, messages are sent via the "dispatcher" module in lib/dispatch. For performance, this dispatcher works with a untyped messages. Publishers, subscribers, channels, and messages are distinguished by short integers. Associated data is handled as dynamically-typed data pointers, and its types are also stored as short integers.

Naturally, this results in a type-unsafe C API, so most other modules shouldn't invoke lib/dispatch directly. At a higher level, lib/pubsub defines a set of functions and macros that make messages named and type-safe. This is the one that other modules should use when they want to send or receive a message.

The two modules above do not handle message delivery. Instead, the dispatch module takes a callback that it can invoke when a channel becomes nonempty, and defines a dispatch_flush() function to deliver all the messages queued in a channel. The work of actually making sure that dispatch_flush() is called when appropriate falls to the main loop, which needs to integrate the message dispatcher with the rest of our events and callbacks. This work happens in mainloop_pubsub.c.

How to publish and subscribe

This section gives an overview of how to make new messages and how to use them. For full details, see pubsub_macros.h.

Before anybody can publish or subscribe to a message, the message must be declared, typically in a header. This uses DECLARE_MESSAGE() or DECLARE_MESSAGE_INT().

Only subsystems can publish or subscribe messages. For more information about the subsystems architecture, see Initialization and shutdown.

To publish a message, you must:

To subscribe to a message, you must:

Again, the file-level documentation for pubsub_macros.h describes how to declare a message, how to publish it, and how to subscribe to it.

Designing good messages

Frequency: The publish-subscribe system uses a few function calls and allocations for each message sent. This makes it unsuitable for very-high-bandwidth events, like "receiving a single data cell" or "a socket has become writable." It's fine, however, for events that ordinarily happen a bit less frequently than that, like a circuit getting finished, a new connection getting opened, or so on.

Semantics: A message should declare that something has happened or is happening, not that something in particular should be done.

For example, suppose you want to set up a message so that onion services clean up their replay caches whenever we're low on memory. The event should be something like memory_low, not clean_up_replay_caches. The latter name would imply that the publisher knew who was subscribing to the message and what they intended to do about it, which would be a layering violation.